PaintPam Library
Stomp Attack in play

Floor · Foot sensor, Touch, Mouse

Stomp Attack

Bricks, rocks and barrels fly at the floor. Stomp them before they land.

Surface
Floor projection or a touch panel/monitor, drawn at 2750×1500. Any other window size is scaled to fit — on a 1920×1080 screen with thin bars at the top and bottom.
Input
A touch panel or touch monitor works as it is, no LiDAR sensor needed; a mouse works for testing. Versus mode needs multi-touch. To play on the floor, add a foot sensor that sends touch signals, such as an MP-F floor unit (drivers not included).
PC
Windows PC with Chrome or Edge (one-click kiosk launcher included), or a Mac with Chrome. Speakers for music and effects. No internet needed.

Free · Windows & macOS · 7.3 MB · Download appears right after the form

See it with real people

In real use

See it with real people

Two players stomping on a floor unit at an esports event in Korea.

Filmed in Korea on an earlier build, so any on-screen text is in Korean. The evaluation build is in English.

Who it's for

Made for spaces like yours

  • Family entertainment centers and arcades with a floor projection
  • Exhibitions, brand events and open days that need a quick game for a passing crowd
  • Game rooms and venue lobbies that want a two-player floor game people stop to watch

What it does for you

For you and your visitors

  1. Two modes on one screen: speed mode for one player, versus mode for two, each on their own half with the same icons mirrored.
  2. Easy to learn while watching: stomp what flies in, avoid the bombs and dynamite. Arrows, flames and potions add points, double score and extra seconds.
  3. Short games keep the line moving: 60 seconds by default, adjustable from 30 to 120, and the results screen returns to the title by itself.
  4. Set up in minutes, run it yourself: staff can change difficulty, icon size, game time and volume with the ESC panel and back up scores as a CSV file. No internet needed.

Gallery

Hardware

Runs on MP Series

Made for floor projection, such as an MP-F floor unit. Any projector paired with a sensor that sends touch works too; versus mode needs a sensor that sends multi-touch. It also runs on a touch panel or touch monitor, with no sensor.

See the MP Series

Make it yours

Change it yourself, or let us

These settings live in customize/config.js inside the download. Edit, save, reload.

SettingWhat it changesDefault
Window titletext.page_titleBrowser tab / window title.Stomp Attack
Title-screen linetext.taglineThe line under the game logo on the title screen, up to 40 characters. Empty = no line.STOMP THEM ALL!
Countdown wordtext.start_wordThe big word after the 3-2-1 countdown, up to 12 characters.STOMP!
Your logologo.filePath to a PNG or JPG placed in the folder (e.g. customize/logo.png), shown top-left on the title screen. Empty = no logo.empty
Logo sizelogo.heightLogo height on the 2750×1500 game screen (60–400).170
Game lengthgame.time_secondsLength of a game in seconds (30–120).60
Difficultygame.difficulty_percentIcon speed, launch rate and bomb chance, as a percentage (50–200).100
Icon sizegame.icon_size_percentSize of the flying icons, as a percentage (60–160). Larger icons are easier to step on.100
Results screen timegame.results_secondsSeconds before the results screen goes back to the title (5–120).30
Music volumeaudio.music_volumeBackground music, 0 = silent, 100 = full.100
Effects volumeaudio.effects_volumeCrush, bomb and countdown sounds, 0 = silent, 100 = full.100
Hide mouse pointerdisplay.hide_cursorHides the mouse pointer after 3 seconds without moving. false = always visible.true

Need more than settings?

Your logo and colors, another language, your own questions or content, or a new piece on the same idea.

Specs

Technical details

Package size
Windows & macOS: 7.3 MB 7,689,894 bytes
Operating system
Windows & macOS
Entry file
index.html
Resolution
2750x1500
Orientation
Landscape
Offline
Yes, no internet needed
UI language
English
Input
Foot sensor, Touch, Mouse
Players
1 (speed mode) or 2 (versus mode)
Session length
60 seconds by default (30–120 adjustable), plus a 3-second countdown
Version
1.1 · built Nov 2, 2026
Checksums (SHA-256)
  • icon-crush-game-all.zip3f6b0882206b4ebbb228f5ba1f7799a455313e2e6e9c909b752dd24482c22a07

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